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Tag: Brian Salerno

What role does Design Thinking play in Learning Experience Design?

By Brian Salerno

Brian Salerno, Program Chair, Learning Experience Design at Brandeis UniversityIn recent years, Design Thinking techniques, developed and adapted by organizations such as IDEO.org and the Stanford d.School, have become increasingly popular approaches utilized to drive creative thinking and innovation within companies, non-profit organizations, governmental agencies, educational institutions, and other settings. These Design Thinking techniques include a variety of structured activities and approaches individuals or groups can engage in to inspire new creative innovations, to guide the ideation and problem-solving process, and to explore ways to implement new ideas.

<<Join Brian’s upcoming webinar: Diving into Learning Experience Design>>

Simultaneously, the discipline of Learning Experience Design has emerged as the latest evolution of instructional design. Inspired by and infused with approaches from user experience design (UX), learning and cognitive sciences, learning analytics, interface design (UI), universal design for learning (UDL), and educational technology, Learning Experience Design (or LX for short) is a design discipline that emphasizes creation of impactful learning experiences that place the learner in the center. Learning Experience Design requires that we understand the personal, educational, and even professional contexts within which our learners reside, and to create a learning ecosystem that supports the whole learner and their educational goals. Successful LX Designers understand that an effective learning experience is about more than just content and assessment, it includes the visual and experiential aspects of a learning environment, the analysis of the efficacy of learning resources, the social and emotional domains of learning, and the tools and processes learners engage with in order to achieve a transformational educational experience.

Niels Floor, a dutch educator who is credited as being one of the earliest proponents of the practice of LX Design, describes the Learning Experience Design process as starting with a question or learning problem that needs to be solved, and continues with extensive research about the learner and the desired learning outcome, then the process proceeds with the design phase which includes idea generation and the development of a concept. Once the concept is solidified, LX designers move on to the development phase where a prototype is created, then the testing phase allows designers to ensure the design is truly learner-centered. Finally, after some iteration and adjustment, the learning experience is ready to launch.

If you’re at all familiar with Design Thinking already, these steps of Floor’s LX Design process should resonate because they are very closely aligned to the Design Thinking model created by the Standford d.School, which includes the steps: Empathize, Define, Ideate, Prototype, and Test.

Design thinking steps: Empathize, Define, Ideate, Prototype and Test

Source: dschool.stanford.edu

The “Empathize” step in the Design Thinking process closely aligns to the “Research” step in LX Design, as “Design” aligns with “Ideate”, “Prototype” with “Build”, and “Test” with (of course) “Test”. This alignment makes it easy for a Learning Experience Designer to draw upon a variety design thinking techniques to support their work building learner-centered educational experiences. Some of the Design Thinking techniques most commonly used by LX Designers include:

  • Persona development: researching and creating an aggregated and detailed profile of the learners likely to be engaged in the learning experience
  • Journey mapping: creating a framework to identify key interaction points in a learning experience.
  • Rapid prototyping: building a number of prototypes to help visualize what a learning experience will look and feel like when complete.
  • “How might we” ideation: a process for quickly brainstorming as many possible design solutions that you can in a finite period of time to foster creative thinking.
  • Piloting: a longer-term test of your learning experience design solution, to gather information about it’s effectiveness.

These are just a few examples of Design Thinking techniques that can be easily utilized by LX Designers to support the learning experience design process. All of this is simply to convey that while Learning Experience Design and Design Thinking are not the same thing, Design Thinking provides a toolbox that LX Designers can draw upon to support the research, ideation, prototyping, and testing processes necessary for creating deeply engaging, creative, and learner-centered educational experiences. Those of us who teach Learning Experience design as a discipline and utilize it’s methodologies in practice emphasize the importance of being responsive to the unique needs of the learner. Design Thinking provides LX Designers with several useful tools to aid in the creative problem-solving that makes learner-centered design possible.

Brian Salerno is the program chair of the Master of Science in Learning Experience Design at Brandeis Graduate Professional Studies. He is the Associate Director for Learning Design in the Center for Digital Innovation in Learning at Boston College.

Brandeis Graduate Professional Studies is committed to creating programs and courses that keep today’s professionals at the forefront of their industries. To learn more, visit www.brandeis.edu/gps.

What is Learning Experience Design and why is it the next frontier in learning and development?

By Brian Salerno

If you’ve been paying attention to the world of instructional design, learning and development, and educational technology, there’s no doubt that you’ve heard a lot of new terminology over the last five or so years. Learning architecture, learning engineering, and learning experience design are just a few of the newest word combinations being used to describe the field of practice that was once primarily encapsulated by the term instructional design.

These are not just buzzwords, but a sign that the field is rapidly changing in ways that are transforming the way learners experience education and training, and the impact that learning has on their careers, personal lives, and pursuit of lifelong learning.

So, what does it all mean?

If you consider how education and professional training have evolved over the last decade and a half, it’s clear that learning has undergone (and continues to undergo) a massive digital transformation. Technology and mobile connectivity have given life to a whole new way of learning – on demand, on-the-go, and wrapped around and between all the other aspects of our busy lives – this digital transformation has also transformed the way educators approach the design of trainings, courses, and academic programs.

With the rise of online learning and other digitally-enabled approaches, providers of education and training are increasingly coming to the realization that effective and impactful learning isn’t simply a transactional experience that starts and ends with a final grade or with a student’s successful completion of a certification test, but instead is a holistic and integrated approach that considers the entire learning experience.

This is where the field of Learning Experience Design comes into the picture. Learning Experience Design (also known as LX or LxD) is an interdisciplinary approach to the design of learning and training that is grounded in human-centered approaches adapted from user-experience design (UX), user-interface design (UI), design thinking, cognitive psychology, learning science, and instructional systems design with the goal of creating learning experiences that converge curriculum and technology in a manner that creates powerful, contextualized, and transformative education and training experiences.

Learning Experience Designers don’t simply design educational resources and assessments, but instead they use learner research techniques to understand the ‘persona’ of the intended learner audience and map a learning journey that will ensure learners meet their goals, they curate and create learning content that is flexible and adaptive, they evaluate and adopt learning technologies that help the learners apply their learning in a real-world content, they develop highly applied and experiential activities that help learners meet outcomes and demonstrate competencies, and they leverage learning analytics and data to continuously improve the learning experience.

Learning Experience Designers will often leverage design thinking and rapid prototyping techniques to guide the creative process of developing impactful, memorable, and transformative learning experiences. Learner-centered approaches to designing education and training frequently require subject matter experts to break out from traditional approaches to educating and assessing student learning, and Learning Experience Designers use these techniques to help to understand and empathize with the learners, define the learning goals or competencies, guide the ideation process to come up with the most learner-centered approaches, protype and test those ideas, and implement learning solutions that engage learners in new and powerful ways.

For many years, companies have understood that experience design is a valuable and even necessary approach to making their products and services accessible, desirable, and enjoyable to use for their customers. In the field of education and training, we don’t often like to think of our learners as customers, but we know that our learners’ ability to access and use learning technologies, their desire to learn and engage with educational content, and the level to which they enjoy learning has a significant impact on their levels of engagement and even the level to which the learning content ‘sticks’ and can be applied later on…

This is why Learning Experience Design has emerged as the next frontier in learning and development, because positive and relevant learning experiences that keep the learner and their needs at the center help to ensure that our learners become engaged experts, lifelong learners, and powerful contributors to their fields.

Brian Salerno is the chair of the MS in Learning Experience Design program at Brandeis GPS.

The Power of Learning Experience Design

By Carol Damm

Carol DammHow would you like to go on a week-long retreat to Hawaii, all expenses paid, with your colleagues to put together a framework to enable programmatic changes to how you offer your courses? This was what we termed an outrageous solution presented by a team of instructional designers and instructional technologists at a recent workshop I organized on Learning Experience Design in Higher Ed. We challenged the attendees to move outside of their comfort zone and to not let existing practice within higher ed to frame their thinking.

Featuring Brandeis University’s Brian Salerno, Gary David from Bentley University, and Melissa Kane at Brown University, the NERCOMP workshop’s goal was to show participants why and how they should be integrating learning experience design as a practice in higher ed.

Learning experience design applies user-centered design methodologies along with a deep understanding of cognitive psychology and learning sciences to creating impactful and transformative solutions for learners and the wider ecosystem within which learning happens. User-centered design methods have been adopted across industries because the approach effectively enables out-of-box thinking to identify problems and generate new solutions. At the same time, the approach remains grounded by keeping primary stakeholders — whether users or learners — at the center of the process.

So, while an all-expense paid trip to Maui would not be happening, these creative minds hit on an essential component of bringing about mandated change within a department: the faculty would need to work together to determine how to meet the mandate and the university would need to provide support for this effort by contributing to an attractive experience or focused time frame within which they can shape how they will meet this challenge. In order to improve the learning experience, those who construct that experience will need support.

The solution that the team provided incorporated other innovative practice as did all of the presentations made that day; whether supporting a faculty member who needed to revise a course based on student feedback, creating a professional development course for a diverse population of working professionals, or creating an IT solution to improve the student experience in a learning management system.

If you are interested in reviewing the slides of the presentation or reviewing some of the resources, you can find out more here.

 

Carol Damm is the Director of Programs and Assessment at Brandeis GPS and an adjunct faculty in the MS in Learning Experience Design program.

Faces of GPS is an occasional series that profiles Brandeis Graduate Professional Studies students, faculty and staff. Find more Faces of GPS stories here.

GPS to present at NERCOMP 2019 Conference

Several Brandeis GPS staff members will be representing the division this week at the NERCOMP 2019 Conference hosted by Educause in Providence, Rhode Island. GPS’s involvement will include a March 20 breakout session on Developing and Launching a Course Refresh Initiative, featuring Brian Salerno, Director of Online Learning and Instructional Design, Carol Damm, Director of Programs and Assessment, and Lance Eaton, Instructional Designer and Faculty Development Specialist. The team will be presenting on the GPS internally-created rubric for assessing the effective design of online courses and our process for refreshing courses. Lance is also presenting on the Accessibility, Availability, and Affordability of Open Educational Resources with a panel that includes Instructional Design and Technology Program professional advisory board member Kevin Corcoran.

About the conference

The NERCOMP Annual Conference is the place where our community of faculty, researchers, learners, and institutions come together to engage, network, and learn from each other’s experiences in advancing innovation and leadership in higher education. The NorthEast Regional Computing Program (NERCOMP) partners with EDUCAUSE to bring together leaders in the higher education IT community from across the region.

The NERCOMP Annual Conference plays a pivotal role in bringing together a community of higher education library and IT professionals to build expertise and share information on the latest issues in the field. This conference is the place to connect with peers, share successes (and struggles), and enhance our collective learning.

Instructional Design and Technology

Brandeis GPS offers fully online, top-tier master’s degrees for professionals in today’s most in-demand fields. The Master of Science in Instructional Design and Technology program aims to help students learn to adapt instructional content to dynamic online and mobile platforms. While benefiting from the flexibility of a part-time fully online program, students master how to innovate digital learning with the latest instructional design practices and technologies. Samples of our Instructional Design courses include: Principles of Online Instructional Design, Managing Instructional Design Projects, and Digital Ethics & The Legal Landscape of Instructional Design.

At Brandeis GPS, you can take up to two online courses without officially enrolling. This is a great opportunity to get to know our programs and approach to online learning. Learn more about our MS in Instructional Design and Technology, and preview our courses here. You can also contact our enrollment team at gps@brandeis.edu or 781-736-8787.

Brandeis GPS to Participate in the RoboBusiness AI Summit

Several Brandeis GPS staff members will be representing the division at next week’s Robotics and AI Summit: Advancing Manufacturing Competitiveness event. Special sessions include a round table on “Creating tomorrow’s Robotics leaders,” featuring Nancy Deangelis, Director of Program Development, and Brian Salerno, Director of Online Learning and Instructional Design. The conversation will focus on topics such as what academia can do to support innovation. Let us know if you’ll be attending! You can follow the Summit on Twitter, Facebook, and Linkedin and register here.

Brandeis GPS offers fully online, top-tier master’s degrees for professionals in today’s most in-demand fields. The Master of Science in Robotic Software Engineering program aims to help students develop an advanced understanding of robotic engineering concepts as they learn from leading software engineers and roboticists. While benefiting from the flexibility of a part-time fully online program, students also gain hands-on experience through the incorporation of robot kits into the curriculum. All courses are ten weeks long, and students can complete the 30-credit degree in as few as 18 months. Samples of our Robotics courses include Modern C++ and Robotics Frameworks, Design and Architectural Patterns for Robotics, and Robot Sensing and Perception.

If you’re interested in applying to the MS in Robotic Software Engineering, you should submit your application by June 20 for fall 1 admission with courses starting in July. Those interested in the program who do not yet wish to pursue a full master’s degree can still enroll in courses. At Brandeis GPS, you can take up to two online courses without officially enrolling. This is a great opportunity to get to know our programs and approach to online learning. Learn more about our MS in Robotic Software Engineering, and preview our Robotic Software Engineering courses here. You can also contact our enrollment team at gps@brandeis.edu or 781-736-8787.

Brandeis University’s Graduate Professional Studies division (GPS) offers fully online, part-time master’s degrees and professional development courses in today’s most in-demand fields. With four 10-week sessions each year, students can complete their degree in as little as 18 months. Courses are led by industry experts who deliver professional insights and individualized support. Brandeis GPS is dedicated to extending the rigorous academic standards that make Brandeis University one of the top institutions in the country to a diverse population seeking to advance their careers through continuing studies. Brandeis is a medium-sized private research university with a global reach, dedicated to first-rate undergraduate education and the making of groundbreaking discoveries. The university’s 5,700 undergraduate and graduate students are motivated, compassionate, curious, and open to exploring new and challenging experiences. 

Meet GPS Student Kara Noonan

Want to hear about the Brandeis GPS student experience straight from a firsthand source? Meet Kara Noonan, a current Brandeis GPS student enrolled in the instructional design and technology master’s program. Kara is currently an Associate Media Producer at Pearson.

Karen Wasnewsky - Brandeis GPS Online Education - Brandeis GPS Blog

When she decided to get a graduate degree, Kara knew she wanted an online program that combined instructional technology and instructional design.

So why Brandeis GPS?

“After a great deal of intense research, I discovered that the Brandeis program provided the ideal integration of edtech and instructional design that I searched for, “Noonan said.

So far, it seems like her research and final decision to attend Brandeis Graduate Professional Studies is paying off. The skills learned from the classroom and fellow classmates have helped Kara enhance her overall career at Pearson.

“I learned how to create a goal or outcome in order for a video to have a lasting effect on a learner. With this in mind, I was able to design videos in a more critical manner and assure that the video met a certain expectation.”

In addition to classwork, online discussions with classmates enabled Kara to gain an overall bigger picture perspective of the instructional design industry as a whole.

“One of my classmates uses a Pearson math lab in their school. Students were able to add their opinions and critiques about the product which provided positives and negatives to a relevant real world device.”

Student interactions like these prove to provide very valuable and eye opening information into real world issues.

Overall, Kara was able to make a smooth transition to the online experience.

“Some aspects are similar to traditional classroom work while others vary greatly. As a quiet student, I find it easier to participate in discussions in an online environment and do not have to deal with the nerves involved with speaking in class.”

 

This seamless adjustment and valuable learning that has already been gained at Brandeis GPS makes Kara quick to recommend this program to her coworkers.

“Having an instructional design background is extremely beneficial. The program provides specialization, helps to shape the way you think about organization, and aids in transitioning into the digital world.”

Not only has Kara felt a deep impact from the Instructional Design & Technology program, but her impact was felt in the classroom as well.

 “Kara is an exceptional instructional design student,” said program chair and instructor Brian Salerno. “She has the unique ability to immediately connect and apply the learning material to her own professional environment, and actively harnesses what she learns in order to continuously improve herself and her organization. Through sharing her insights and observations so generously, Kara promoted a more dynamic and interesting discussion among her classmates.”

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My Student Experience

By: Ingah Davis-Crawford, Student in the M.S. in Instructional Design & Technology program

The fall semester 2014, was my first semester at Brandeis GPS.  The last time I had attended grad school was in 2009, when working on my Master’s in Distance Education from the University of Maryland University College.

Believe me when I say that I had no plans to return to school.  But, in the five intervening years I began to think that maybe I should advance my knowledge explorerof instructional design. At the same time I did very much enjoy not having to spend time studying.  I had gotten back into the swing of having a social life and just being able to watch television or read when I wanted was great and let’s not even mention sleep.  Still, every now and again I would surf the net looking for an online grad instructional design program.

That’s what I was doing when I found the Online Instructional Design and Technology program at Brandeis.  I saw it was a new program and that the first cohort would begin studies in the fall.  It was one of those “now you don’t have any excuses” moments for me. If I didn’t apply who could I blame?  My friends and family would understand.  I could dvr my favorite TV shows.  And sleep, well I have gone without it before and survived.

I enrolled in two courses, Principles of Online Instructional Design and Negotiation and Conflict Resolution. I was beginning to get the hang of things when real life intervened.  During the third and fe-Learning Concept. Computer Keyboardourth weeks of the semester , our father, who had been sick for quite some time, was taken into hospice care and began his journey home.  Needless to say that meant I had to put my classes on the back burner, Dad was the priority.  Of course, I messaged my professors to inform them of my circumstances and they were both very understanding. However professor Salerno was particularly kind and encouraging.  In the end after returning my attention to studying, I made the decision to drop Negotiation and Conflict Resolution in favor of concentrating on Principles of Online Instructional Design (ID).

I really enjoyed the ID course, and it was no walk in the park either.  The course offered an education on two levels – first, it was a thorough overview of the methodology behind instructional design.  Second, it was very enlightening to be able to observe and experience professor Salerno’s teaching method and how he structured the course, respectively.  For instance with respect to teaching method, I noticed that he would use the discussion forum topics to get us to think about or practice a specific instructional design technique prior to the assigning a task that would incorporate that technique on a broader scale.  This I found to be quite useful for my own development throughout the course and I also view it as a practical example of best practices.  The course layout within the classroom was very easy to follow.  Course materials for the weekly modules were clearly placed.  Instructions for discussion forum topics and course assignments were clear and concise.  And, professor Salerno was always available to answer questions or offer feedback on a timely basis.  So, there again he was teaching by example.

In closing, I found the course to be challenging, but I know that I learned a lot and I’m glad to have had the experience.  Overall, I’m very satisfied with the learning experience I have had so far at Brandeis GPS, and I’m looking forward to next semester.

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