User experience is all about solving problems, and having a deep understanding of mechanics behind the actions people take gives a UX practitioner more tools to solve these problems.
Like Batman, the world’s greatest detective, you use a combination of the clues found in our surroundings, in user norms like heuristics, and active listening to users, and even the needs and goals of stakeholders to solve the problems, combat evil (or at least bad UX) ands save Gotham City.
This all begins with asking the right question.
As an adjunct professor at Brandeis the “Why” is something I explore with all the students in the program. The “Why” becomes the caped crusader’s utility belt, and all the tools fit into the various compartments. Understanding the “Why” is key to being able to deliver good UX and improvement for the people we are trying to help. Making things better, more efficient and easier to use is the key.
The most successful students in the program can not only relay the information but use this utility belt to extrapolate and apply the lessons to the work they produce.
By building a foundation of heuristics, applying critical thinking and good observation you can successfully tackle any UX task. The tools may evolve, the user’s gulf of understanding may be increased, but the fundamentals of what makes for good UX and good design form the bedrock of the user experience discipline
A good superhero is empathetic.
If you have ever observed participants in a one-on-one usability test you immediately begin to empathize with the people performing the actions. It’s actually one of the hardest things to do when running sessions, to not interject and alleviate the discomfort you are observing. When counseling students it is something I emphasize that you need to be comfortable with their discomfort for the greater good. The greater good of the project, the design and the user experience.
I see this struggle as a good thing. If UX folks are not bothered by the discomfort they are inflicting, maybe they are not empathizing enough.
UX is hard. It’s a relatively new field that fights to gain a seat at the table. I equate it sometimes as running head long into a brick wall, checking the wall for cracks, and shaking it off and doing it again.
The best of us have a passion for running into that wall. If given a choice, be Batman. Always be Batman.
David Lumerman, M.S., has been an Adjunct Professor at Brandeis University since 2017 conducting courses in including User Interface design, User Experience Design, Cognitive and Social Psychology of User-Centered Design, Design Operation and Leadership, and the Capstone in User-Centered Design. During this time he has redeveloped both the User Interface Design and Design Operation and Leadership courses.
Mr. Lumerman is the Corporate Vice President of User Experience at New York Life Insurance, where he develops engaging interaction for New York Life websites, applications and interactive experiences, and has done so for over 20 years. Previously, David developed online games and game shows with Pearson Television and Uproar! Games, most notably the interactive versions of “Family Feud” and “To Tell the Truth.” He earned his Masters degree from Rensselaer Polytechnic Institute and undergraduate degree from the School of Visual Arts in New York City.
An avid outdoorsman, David is proficient in Dutch Oven Cooking and is actively involved in running outdoor programs through the Boy Scouts of America. He has been married for over 30 years to his wife Dvorah, and has two sons, Sam and Henry, who are both Eagle Scouts.